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-
- MYST Hints
-
- These hints are divided into three sections. The first section
- provides general hints to help you better understand Myst and to
- improve play. The second section contains additional help, and
- guides you through Myst and the different Ages. As a last resort,
- the third section contains the actual answers to the various Myst
- puzzles.
-
-
- General Hints
-
- Most devices on the island have been put there for a purpose. If
- you see a switch, flip it. If you see a button, press it. Take
- note of what happens. Did something change on the screen? Did you
- hear anything? Usually this triggers an event somewhere else on
- the island.
-
- Several devices require a combination of symbols, letters, or
- numbers to be entered in. If you have not discovered the
- combination, donÆt waste your time guessing! Find the combinations
- first!
-
- Maps to each Age can be found in the Library. You may want to copy
- them down in your Myst journal before transporting.
-
- You can hold only one red or blue page at a time. Clicking on a
- new page will cause the page you are holding to return to its
- original location. Similarly, only one red or blue page can be
- returned to Myst at a time. You may have to revisit Ages to get
- additional pages.
-
- It is impossible to get permanently trapped, there is always a way
- out.
-
- Remember to save your game. You may want to use multiple saves,
- especially towards the end, as there is no telling what might
- happen!
-
-
- Discover Myst
-
- Find the note from Atrus, and go to the chamber by the dock. Use
- the Dimensional Imager to discover what Marker Switches look like.
- Travel around the island and count the number of marker switches.
- Enter that number into the dimensional imager to receive the
- message from Atrus. (You may listen to the message as often as you
- like.)
-
- Explore the Library
-
- Red and Blue Books - Place the pages in the books to receive
- messages. (Click again on the book to replay messages.)
-
- Paintings - The left painting opens a secret passageway to the
- observatory tower, the right painting opens the door to the
- outside.
-
- A Bookcase - Most of the books have been destroyed, save for a few
- which are still legible. Each book describes a different age which
- the author has created. Write down any information that you feel
- will be valuable later on.
-
- Island Map - This controls the observatory tower rotation. The
- marker switches allow the island structures to become visible on
- the map.
-
- The access keys to each age can be found in the Observatory Tower.
- Click on the observatory icon until the rotation line turns red.
- The red line will lock onto structures that contain transport books
- to different Ages.
-
- Observatory Tower
-
- Click on the bookcase picture to open a secret passageway to the
- tower. Inside you will find two ladders marked by book and key
- icons. Climb the book ladder to view the structure that contains
- the transport book. Climb the key ladder to find the access key
- for that Age.
-
-
- From Myst to the Selenitic Age
-
- The access key is a voltage number. To open the Spaceship, the
- proper voltage must be generated by the Power Station.
-
- Inside the power station is a panel that controls ten generators.
- Click on each one and mark down the voltage that is generated. By
- pressing the right combination of buttons, the voltages will add up
- to the target voltage.
-
- If too much power is generated, one of two circuit breakers will
- trip, causing the right gauge to fall to zero. You must then go
- outside to check which breaker tower has the thrown switch. There
- is a tower just outside the power station, and one close to the
- ship. The switch will be DOWN if the breaker is thrown. Push the
- switch UP to reset.
-
- Go inside the spaceship and play the keyboard notes according to
- the sequence found in the Selenitic Age book. Listen to each tone
- and match it with the tuner sliders on the opposite end of the
- ship. Click on the animation to be transported to the Selenitic
- Age.
-
- Selenitic Age
-
- You will first discover an elevator. To gain access, you must
- enter the proper combination of sounds into the activation panel.
-
- There are five transmission antennas and one receiving station on
- the island. At each antenna you will hear distinct sounds. The
- red buttons activate microphones that will transmit these sounds to
- the receiving station. Take note of the symbols that illuminate at
- each station.
- You may come across a red or blue page. Click on the page to pick
- it up, but remember, only one page can be brought back to Myst at
- a time!
-
- After all five antennas have been activated, go through the wind
- tunnel to the receiving station. Here, you must aim each camera at
- the transmission antennas. When done, press the _ button. This
- will give you the proper order of sounds to enter into the elevator
- activation panel.
-
- Take the elevator to the MazeRunner vehicle and get in. The
- speaker panel sounds indicate which direction to take.
- Combinations of sounds indicate in-between directions (Northeast,
- for example). If you get lost, the Backtrack button will move you
- back towards the correct path.
-
- At the end of the tunnel is a book that will transport you back to
- the Myst Library. Once inside, place the red or blue page into its
- corresponding book and listen to the message.
-
-
- From Myst to the Stoneship Age
-
- The access keys are dates which must be entered into the
- Planetarium Star Plotter. Turn out the lights, enter the dates,
- and copy down the constellation formations. Go to the library,
- look up the constellations in the Stoneship book, and find the
- symbols associated with each constellation.
-
- Now go to the fountain just outside the library. Click on the
- marker pillars that display the constellation symbols you have
- found. (They are green when ON and red when OFF.) The ship model
- will rise in the fountain, as will the ship at the dock. Inside
- the ship at the dock is a book that will transport you to the
- Stoneship Age.
-
- Stoneship Age
-
- At the umbrella crow's-nest are three buttons that pump water from
- different areas on the ship/island.
-
- Pump water out of the lighthouse. You will find a key bolted to
- the floor and a chest down below. Drain the water from the chest
- and close the spigot. Pump water back into the lighthouse. The
- chest will now be floating close enough to the key to open. Inside
- the chest is another key which will unlock the trap door to the
- lighthouse tower.
-
- Once inside, you will find a generator with a battery pack. Crank
- the generator until the light bar indicates full. This will give
- you ten minutes to explore the island/ship.
-
- Take the elevated wooden path to the telescope and look around.
- You will see a flashing beacon (but only if the generator is fired
- up). Take note of the compass degree of the beacon.
-
- Pump water out of the Stoneship tunnels. Look for the red and blue
- pages in each of the brothers rooms. (You may also find a half
- page.)
-
- Hidden in the tunnels is a secret passageway that leads to a giant
- compass. The compass activates the lights in the shipÆs aft. Push
- the button that corresponds to the degree angle of the flashing
- beacon. If you press the wrong one, the lights will go out, and
- you will have to recharge the generator again.
-
- Pump water from the shipÆs aft. Downstairs is a book that will
- transport you back to Myst.
-
-
- From Myst to the Mechanical Age
-
- Go to the Clock Tower on the opposite end of island from the
- Library. Use the wheels to set the time to the observatory clue.
- The large wheel advances the minutes hand, the small wheel advances
- the hour hand.
-
- Once inside the clock tower, use the levers to set the combination
- to the observatory clue. Pull and release the left lever to rotate
- the bottom two gears. If you pull and hold the lever down, both
- gears will turn once, but only the middle gear will continue to
- turn. The right lever operates the same way for the top two gears.
-
- On the far right is a lever that resets the puzzle.
-
- When completed, go the giant gears near the dock. Inside the gear
- is the book that will transport you to the Mechanical Age.
-
- Mechanical Age
-
- You will first discover a metal platform. To gain access, you must
- enter the proper combination of symbols into its activation panel.
-
- The center of this island is a mechanical fortress which can rotate
- on its axis. To get to the other islands, you must rotate the
- fortress using the controls inside. Practice with the Fortress
- Rotation Simulator in AchenarÆs room to get your timing right.
-
- In-between the two brothers' rooms is a passageway. Press the red
- button to lower the staircase to the elevator control panel. Use
- the handle to align the circles until there is an opening (circles
- will turn red). Go back up and raise the staircase. Enter the
- elevator and press the UP button. When the door opens, press the
- middle button and step outside.
-
- Use the controls to rotate the fortress. Go outside and search the
- islands for clues that will help you get back to Myst. Remember to
- bring back a red or blue page!
-
-
- From Myst to the Channelwood Age
-
- Go to the Cabin on the island. Enter the combination into the safe
- as found in the observatory clue. Use the matches to light the
- pilot on the furnace. Position your cursor in the middle of the
- wheel (until it turns clockwise green) and click to crank up the
- furnace. This powers the tree elevator and will bring it to above
- ground level. Wait until you can no longer hear the elevator
- moving upward. Now turn the furnace off (counter-clockwise red)
- until the fire goes out.
- Quickly go outside and turn back towards the cabin. Move to the
- right of the cabin in-between the two large trees. You will see a
- giant tree with an elevator moving downward. When the elevator
- reaches ground level, click to move inside. Wait for the elevator
- to take you to the Channelwood transport book.
-
- Channelwood Age
-
- Here you must channel water to power up various devices on the
- island. Go inside the Windmill to the water tank. Click on the
- nozzle to open the pipe (counter-clockwise), and head back towards
- the trees. You should now hear water flowing through the pipe.
-
- There is a junction box at the first fork that controls the flow of
- water; (the yellow dots indicate direction). Channel water to the
- elevator on the right. Step inside, close the door, and move up to
- the second floor.
-
- Here, you must search for a red lever that opens the door to the
- wooden staircase. A map to this level can be found in the
- Channelwood book in the Library. Once open, the elevator from the
- first to second level is no longer needed, so you can use that
- water to power another device.
-
- Channel water to the elevator at the top of the stairs, and take
- the elevator to the third level. Look for the red and blue pages.
- (You may also find a half page.)
-
- Travel back to water level, and channel water to the motor on the
- far left. This will activate a water bridge. Cross the bridge and
- head to the right. To power the elevator found here, you must
- complete the section of missing pipe. Turn the crank to extend the
- pipe. Go back and channel water through this pipe to the elevator.
-
- This will bring you to a book that will take you back to Myst.
-
-
- From Myst to Dunny
-
- Place your last page in the red or blue book and listen to the
- message. If you have placed enough pages into either book, you
- will be instructed to enter the correct pattern into the fireplace
- vault.
-
- MYST Answers
-
- Number of Marker Switches 8
-
- Selenitic Age
-
- Observatory clue 59 volts
- Power station generators Left row: one and three
- Right row: three and four
- Receiving Station Water 153.4
- Volcano 130.3
- Clock 55.6
- Tones 15.0
- Wind 212.2
- Elevator sound sequence Tones, Water, Wind, Volcano, Clock
- MazeRunner Controls North = bell sound (bing)
- West = bird type sound (twrr)
- East = air brake sound
- South = bell clank
- MazeRunner Path N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE
-
- Stoneship Age
-
- Observatory clue Oct. 11, 1984 10:04 a.m.
- Jan. 17, 1207 5:46 a.m.
- Nov. 23, 9791 6:57 p.m.
- Pillar switches Leaf, Snake, Insect
-
- Water pump switches Left pumps out book room
- Middle pumps out Stoneship tunnels
- Right pumps out the lighthouse
- Compass Press button at 135 degrees, (12th button
- clockwise from the North).
-
- Mechanical Age
-
- Observatory clue 2:40 and 2-2-1
- Symbol Code First Symbol Horseshoe
- Second Symbol Triangle Rectangle Triangle
- Third Symbol Circle over Three Triangles
- Last Symbol Half Circle
-
- Channelwood Age
-
- Safe combination 724
-
- Dunny
-
- Access to the vault can be achieved easily if the simple
- instructions are followed. First, locate each of the Marker
- Switches on the island. Turn every one of these switches to the
- ôonö position. Then go to the dock and turn the Marker Switch
- there to the ôoffö position.
-
- Either Sirrus or Achenar will give you the key to the vault. If
- not, you need to return more pages to them!
-